C A R E E R
HYBE IM / Vision Studio Team Lead (Global Business Strategy Division)
HYBE IM / Technical Artist
Coloso / Unreal Engine 5 Automotive Cinematic Instructor
Metaverse Entertainment / TD Dept. | VisualTech Team Lead
Metaverse Entertainment / Real-time Contents Team Lead
Coloso / Unreal Engine 5 Cinematic Instructor
Netmarble F&C / New Media Production Part Lead
Netmarble F&C / Lighting Lead & Technical Artist
SHIFTUP / Lighting Artist (Project EVE)
GIANTSTEP / Real-time Contents Team (3D Artist)
MOFAC / Lighting Artist
DOT-MILL / 3D Generalist
GIANTSTEP / Real-time Contents Team (3D Artist)
MOFAC / Lighting Artist
DOT-MILL / 3D Generalist
Hillbook Design Lab / Technical Writer
S E M I N A R
2023
- Hanyang Women's University Metaverse Content Production Special Lecture (Create your own metaverse virtual character)
- Yeonsung University Special Lecture on Blended Learning Content Technology
2022
- 2022 DMC Open-Lab XR Content Research "Using Mesh to Meta-Human" Special Lecture
- Korea Animation Industry Association Specialized Training Mentor for Virtual Space Producers
2021
- Korea Animation Industry Association Unreal Engine-based Animation Special Lecture
- Seoul Institute of the Arts Culture Hub Live Animation Lab Unreal Engine Special Lecture
2020
- Kocca < Content Impact (Performance Technology X Live Performance)
Future on the Stage > Specialist Mentoring & Lecture (Unreal Engine 4)
- Dongseo University ANIMOTION < Real-time rendering > lecture.
- Autodesk Korea & SCK < Optimize image visualization & rendering online seminar >
- Autodesk Korea & SCK < Optimize image visualization & rendering online seminar >
2019
- Fi Studio < Introduce and utilize PiStage to add wings to real-time animation >
- Maru International < MAXON Redshift seminar >
- Mofac Academy < Production of Real-time Ray-tracing video using Unreal Engine 4 >
- BALCHAGI < Redshift Essence class / Advance class >
- Maru International < MAXON Redshift seminar >
- Mofac Academy < Production of Real-time Ray-tracing video using Unreal Engine 4 >
- BALCHAGI < Redshift Essence class / Advance class >
2018
- Fi Studio < A Case Study of 'RedShift' as a Representative of GPU High Speed Renderer >
L I C E N S E
- V-ray Certified Professionals (Chaos Group)
B O O K S & A R T I C L E S
- Books < Cinema 4D X-Particles & Turbulence FD >
Publication date: Dec, 2016
Professional books on VFX (flame, smoke, liquid, explosion)
- Magazine < Video Plus - DaVinci Resolve 12 > 5-part series
Publication date: Jun, 2016
Summary of Color Grading Techniques
- Magazine < Monthly DI - Quixel Suite 2.0 3D PBR Texturing > 4-part series
Publication date: May, 2016
Technologies related to physically based texturing
E D U C A T I O N
SEOUL INSTITUTE OF THE ARTS / Digital Art (Bachelor of Fine Arts)