A B O U T

YOUNG JO CHO


C A R E E R

HYBE IM / Vision Studio Team Lead (Global Business Strategy Division)

HYBE IM / Technical Artist

Coloso / Unreal Engine 5 Automotive Cinematic Instructor

Metaverse Entertainment / TD Dept. | VisualTech Team Lead

Metaverse Entertainment / Real-time Contents Team Lead

Coloso / Unreal Engine 5 Cinematic Instructor

Netmarble F&C / New Media Production Part Lead
Netmarble F&C / Lighting Lead & Technical Artist

SHIFTUP / Lighting Artist (Project EVE)

GIANTSTEP / Real-time Contents Team (3D Artist)

MOFAC / Lighting Artist

DOT-MILL  / 3D Generalist

Hillbook Design Lab / Technical Writer


S E M I N A R

2023 

- Hanyang Women's University Metaverse Content Production Special Lecture (Create your own metaverse virtual character)

- Yeonsung University Special Lecture on Blended Learning Content Technology

2022

- 2022 DMC Open-Lab XR Content Research "Using Mesh to Meta-Human" Special Lecture

- Korea Animation Industry Association Specialized Training Mentor for Virtual Space Producers

2021

- Korea Animation Industry Association Unreal Engine-based Animation Special Lecture

- Seoul Institute of the Arts Culture Hub Live Animation Lab Unreal Engine Special Lecture



2020

- Kocca < Content Impact (Performance Technology X Live Performance) 
Future on the Stage > Specialist Mentoring & Lecture (Unreal Engine 4)

- Dongseo University ANIMOTION < Real-time rendering > lecture.

- Autodesk Korea & SCK < Optimize image visualization & rendering online seminar >


2019

- Fi Studio < Introduce and utilize PiStage to add wings to real-time animation >

- Maru International < MAXON Redshift seminar >

- Mofac Academy < Production of Real-time Ray-tracing  video using Unreal Engine 4 >

- BALCHAGI < Redshift Essence class / Advance class >


2018

- Fi Studio < A Case Study of 'RedShift' as a Representative of GPU High Speed Renderer >


L I C E N S E

- V-ray Certified Professionals (Chaos Group)


B O O K S & A R T I C L E S

- Books < Cinema 4D X-Particles & Turbulence FD >
Publication date: Dec, 2016
Professional books on VFX (flame, smoke, liquid, explosion)

- Magazine < Video Plus - DaVinci Resolve 12 > 5-part series
Publication date: Jun, 2016
Summary of Color Grading Techniques

- Magazine < Monthly DI - Quixel Suite 2.0 3D PBR Texturing > 4-part series
Publication date: May, 2016
Technologies related to physically based texturing



E D U C A T I O N

SEOUL INSTITUTE OF THE ARTS / Digital Art (Bachelor of Fine Arts) 
S K I L L S

Game / VFX / Animation / Advertising / Motion Graphic / New Media / Film

Main Tools

Unreal Engine / Maya / Cinema 4D

Texturing
Photoshop / Quixel Mixer / Substance Painter / Substance Alchemist / Substance Designer / Mari

Rendering
Redshift / V-ray / Arnold / Octane / FStorm

Compositing  & Editing
Nuke / After Effect / Premiere Pro / DaVinci Resolve

Other Tools
Perforce / Pistage / Reality Capture / Dabarti Capture / Ornatrix / Yeti / PFTrack / SynthEyes